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Will Egon be in Ghostbusters afterlife? Why do the Ghostbusters keep Slimer? Are Bill Murray and Dan Aykroyd. Voiced by Ivan Reitman, Slimer (not named until The Real Ghostbusters) was a legendary ghost to all on the original staff of. Slimer - Ghostbusters by RaffoRamat on DeviantArt. DeviantArt is the world's largest online social community for artists and art enthusiasts, allowing people to. MACBOOK PRO RETINA DISPLAY USB PORTS EA Version Table 'Actual' numbers are. You can only. Our team performs starting a meeting, fresh installation of audio by phone. WhatsUp Gold uses has more features in addition to computer to establish.

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Crafting a reboot to a dormant or stalled movie franchise is always an odd balancing act, doubly so when it's a sequel to a beloved property made decades prior. The impulse is naturally there to lean hard on the nostalgia factor, spending the runtime indulging in callbacks and fan service designed to make long-time viewers smile with recognition.

At the same time, the reboot can't just be that kind of sentimental stuff, or else it has no real reason to exist, necessitating the creation of new characters and plots to latch onto going forward. This tightrope explains why Slimer's reintroduction to the franchise was far from straightforward. Unlike the Ghostbusters reboot, Ghostbusters: Afterlife has an explicit link to the original two films in the series. Focusing on Egon Spengler's family, the plot features several recurring elements from previous installments, such as the evil entity Gozer and returning characters such as Bill Murray's Peter Venkman and Sigourney Weaver's Dana Barrett.

Given this context, it isn't surprising that the film treads a fine line between welcome nostalgia and drippy sentimentality with no substance. Given all of the nostalgia in Ghostbusters: Afterlife , Slimer's cameo is a noticeable absence. Judging by Ghostbusters: Afterlife 's 95 percent Rotten Tomatoes audience score though, its blend of nostalgia and innovation seems to be working for the masses, and it's no wonder that the reboot's opening weekend ended up better than predicted.

Yet, despite all of Ghostbusters: Afterlife 's numerous parallel plot points and nods back toward Ivan Reitman's original - underrated sequel Ghostbusters 2 gets mostly ignored - one character that doesn't get a grand reintroduction is Slimer. As famous as Slimer is though, no Slimer in Ghostbusters: Afterlife was for the best, as he's kind of worn out of his welcome. Club why he didn't include the popular ghost Slimer, despite the entity appearing in the reboot.

Reitman pointed to the fact that the legacy sequel took place in Oklahoma, meaning that he'd want to include ghosts that would be native to the area. The director goes on to state "every culture has their own ghost stories, and we want to see all of them ". Part of Ghostbusters: Afterlife 's charm is that the movie takes place in a small town in Oklahoma, and Ghostbusters ' famed Slimer would be a New York City native going by Reitman's logic.

Instead, he used the ghost Muncher to terrorize the Southern dwelling. What the director says is true: Each place has its own ghost stories, relative to the region. Cryptozoology is especially fond of peddling ghost and monster stories that are region-specific, and Reitman was smart to play into the location aspect of Afterlife to unveil a new ghastly spirit. Slimer was arguably best utilized in Ghostbusters , as the troublesome specter that the team tackled at the Sedgewick Hotel.

The moment where he "slimes" Peter, which earned the ghost his nickname, is truly iconic. One of the bellhops soon resigned. In the s, Slimer attacked some Honeymooners in their suite at the Sedgewick. He ate all their Primo Spiffies Cakes then slimed them. During the initial encounter with the ghost, the Ghostbusters nicknamed it "Slimer" after it collided with Peter.

The red alert activated and they were knocked on their backs. Egon speculated the field was not properly neutronized. Slimer manifested upstairs and stole a prototype Proton Grenade from Egon's locker. Suddenly, a P. Meter detected Slimer and lit up. They ran up the stairs and saw Slimer. It flew outside into Tribeca. Ray and Egon put on their packs and chased after it. Luckily, Slimer was driven more by impulse than intelligence.

It was distracted by unfamiliar surroundings and investigated them rather then flying as far away from the Firehouse as it could. Slimer spooked a crowd and stole a hot dog off a man then surprised a man in Tribeca Park. He dropped his pizza box and ran away. Ray ran off to get bait from the Square Diner's dumpster, leaving Egon to "stall" Slimer. While Slimer was focused on eating the pizza, Egon got close. He was about to open a Trap behind it without incident but Slimer noticed and punched Egon.

Slimer fiddled with the Proton Grenade and threw it. Egon dove for safety but it turned out to be a dud and never detonated. Slimer returned to the pizza. Egon threw out a Trap and wrangled Slimer. Slimer resisted the single Proton Stream. Egon boosted power on his Particle Thrower as much as he dared and pulled it to the Trap. The ordeal reminded Egon of a childhood fishing trip where he fought with and lost a rockfish that weighed as much as he did. Slimer was successfully recaptured.

Egon dropped to his knees in exasperation, only to be hassled by some pigeons that witnessed the bust. Egon concluded that it proved beyond a shadow of a doubt, that it was not safe to go on solo calls. It was eventually recaptured and placed into a Paranormal Containment Research Tank for study.

After the "Shandor Incident," Slimer proved to be a problematic repeat haunter. He began terrorizing an apartment complex occupied by Alan Crendall , who thought it was a curse for what his Uncle Janosz Poha did in One week later, Alan told Winston about his problem. Winston and Peter investigated the following afternoon. While Winston scanned the Crendall's unit in room , Peter checked next door in Peter ran into Slimer and flew through the wall into An hour or two later, Winston and Peter were still having an unusually difficult time in capturing Slimer.

In a shocking display, Slimer was able to pull free from the Proton Stream. Using Winston as bait, Peter managed to ambush Slimer and trapped him. Egon later postulated the current uptick in P. In the fall, after the Ghostbusters' trip across the nation, Egon used Slimer as a test subject for his studies on the Ghost Smashers.

For several days, Egon experimented on explosive dispersal of mid-range ectoplasmic manifestations. Slimer proved to be an excellent test-subject. Egon concluded the time to reconstitution in a cubic foot enclosure averaged at around three hours and 47 minutes. From that data, he extrapolated when the entities atomized by the Ghost Smashers would also reconstitute. When Egon wasn't looking, Peter dispersed Slimer for fun. During the tail end of the Tiamat incident, the battle between the Ghostbusters and the Gozer -Tiamat-possessed Ray created another chance for Slimer to escape from the Paranormal Containment Research Tank.

Three months later, Slimer was seen flying past Saks Fifth Avenue. He was subsequently recaptured and returned to the Paranormal Containment Research Tank. Ray demonstrated the effects of certain books on ghosts. He waived Fairfax's Demonologia at Slimer who recoiled and shielded his eyes. Once the demonstration was over, Slimer made faces at Ray. Ghostbusters from a parallel dimension were displaced by a ward of protection and Proteus ' spell.

They went into the Firehouse unaware it wasn't their own. Ray Stantz saw Slimer in the containment tank and went to release him. Egon Spengler observed Slimer's readings on his P. Meter and noticed they were different from their Slimer. It was too late. Slimer grabbed Ray and threw him aside. Egon, Peter , and Ray opened fire and wrangled him. Winston trapped him. Slimer was returned to the confines of the tank where he began consuming a cooked turkey.

Peter decided to play a prank on Egon, Ray, and Kylie. He hid a walkie talkie behind the research tank. As Peter instructed them, the class inquired about the origin of Slimer. Egon Spengler and Kylie Griffin acknowledged there was a lot of theories about it. Kylie thought he was probably an employee in his past life since he was anchored to the hotel.

Egon disagreed. He speculated he could have been a vagrant due to his anti social behavior and a fixation on food. Ray didn't think the ghost was ever human and was simply a representational force given form. He cited from Funder's Cults of the Northeast.

Peter proceeded with his prank and pretended to be Slimer on the walkie. Egon, Kylie, and Ray thought Slimer claimed he was once a king in his past life. They took the bait and scrambled to document what just happened. Peter thought of one more thing. Slimer "confessed" Ray fed him Egon's stash of snack cakes to see if they would digest differently.

Egon was irate. Peter was amused with himself and paid off the teenagers for helping him. Slimer, while still in the tank, appeared on the Ghostbusters commercial with Egon. During a state of dimensional overlap, the Ghostbusters met another alternate team. Kevin Beckman was excited by his new surroundings.

Egon Spengler told him if he was good, he could name the green ghost. Kevin decided on "Kevin Junior". As Jillian Holtzmann observed the properties of the research tank, Slimer screamed at her. Abby Yates mistook Slimer as their dimension's counterpart but Holtzmann reminded her they blew that one up during the Mercado Hotel battle.

Slimer screamed at them. They got scared and hid behind Jenny then kissed Walter Peck at the same time. Slimer ate some chicken in the Paranormal Containment Research Tank when Starscream flew upstairs through the floor. Starscream modified his size and looked around for technology he could make use of. Starscream was disgusted and called Slimer a bag of human excrement. He believed it was merciful to blast it out of its misery.

Starscream's attack deflected off the ionized glass. Peter informed him the glass was impervious to ghosts. He is more like a pet in this version evidenced by three dog food bowls with him in the Paranormal Containment Research Tank. However, he only stays shortly to wave goodbye to the Ghostbusters then leaves for the Sedgewick Hotel.

Peter and the Rookie recapture him, and he is placed into another research tank. When the ghosts are released from the Containment Unit, Slimer escapes again, but at the end of the game, Slimer doesn't slime Ilyssa. Instead, he reappears above the garage bay in the Firehouse.

The credits roll while the Rookie s try to catch him again. He is much like the normal Stylized Version. In "The Real Ghostbusters" continuing from the first movie , Slimer actually stuck around the Ghostbuster headquarters.

He apparently was feeling lonely and the Ghostbusters were the only ones who paid attention to him. He mainly stayed hidden until being drawn out because of his appetite. The Ghostbusters at first reacted negatively to him, but as he hung around they started to tolerate him and even treat him like a friend. Ray gave him the name "Slimer" just to annoy Peter. Slimer was finally accepted as a pet ghost after helping the Ghostbusters stop the Anti-Ghostbusters. Slimer also returned in "Extreme Ghostbusters" as a pet of Egon's at the firehouse.

In the Ghostbusters movie, Slimer takes the Ecto-1 for a joyride and ultimately unwittingly helps the Ghostbusters. Slimer is present as a enemy in Ghostbusters Activision Video Game Side B: Slimer is a "focused, non-terminal repeating phantasm or a class 5 full roaming vapor" made of pure Ectoplasm. Prior to his first run-in with the Ghostbusters, Slimer had been haunting the five-star Sedgewick Hotel, specifically the 12th floor. Slimer is well-known for a voracious appetite and leaving slime behind after passing through solid objects Be prepared to lose Line of Sight and lose attached Streams every so often when fighting Slimer.

Since that makes it move 2 spaces towards you, it is best to engage tis Ghost from 3 spaces away. The Proton Stream that traps it does not trigger its "When Hit" ability. Instead, resolve its "When Trapped" ability. If you miss Slimer with your Proton Roll, it Slimes each Ghostbuster adjacent to it you and any teammates , and then moves 2 spaces in a random direction.

You are likely to lose LoS to Slimer when it runs. A tactical repositioning is sometimes more important than shooting at a Ghost. Slimer is one of the few Ghosts who will leave the map and not become permanently lost. When it leaves the map, continue Slimer's movement in that same direction, but emerging from the opposite side of the map, in a wrap-around style. You capture Slimer once, at the start of the game. He somehow escapes the Containment Unit and just floats around. The player can tap on him for a daily reward.

Throws slimeballs around and provides daily rewards. He is never dispersed nor trapped in the course of the story. Slimer fell into the Ghost Legion who allied with Michael Draverhaven. From a hangar at the John F. He used Slimer's Ectoplasm to construct a simple map of the city and to restrain Ray. When the other Ghostbusters arrived, Peter relished the chance to take another shot at Slimer. In the aftermath, it appears he evaded capture and fled the hangar with the rest of the ghosts.

Throughout the first film , Slimer appears to lack intelligence and was all about getting a good snack. It was normally a shy ghost but was not afraid to slime when cornered. In the second movie , it appears that Slimer had become more intelligent and could drive a bus.

So far, in the video game and cartoon he has grown in intelligence and seems to understand basic human concepts. Originally in the Ghost Smashers script, the tone of the movie was darker and Slimer wasn't as cute as he later became. After chasing the apparition -- described as 'onion-headed' at one point -- through the rustic guest home, the Ghost Smashers cornered it in the basement, encircled it with nutrona beams and maneuvered it into a small collapsible trap.

In the script for Ghostbusters, Slimer is never actually called by any name, so is never given one. The creature's original moniker was simply The Onionhead Ghost, which the film crew semi-officially dubbed him because of his horrible odor, which he used to scare a couple in a scene cut from the original movie. Steve Johnson worked on hundreds of Slimer variations over a period of six months.

At first, they asked for a "smile with arms" then started nitpicking, asking for ears, then no ears, less pathos, more pathos, a bigger nose, a smaller nose, more cartoony, and less cartoony. It wasn't until the day before the deadline for the design, in July , that Johnson was told they wanted Slimer to look like John Belushi. With less than 24 hours, Johnson pulled out a stack of headshots of Belushi, did some cocaine, and went to work.

During a bout of delusional paranoia that night, he thought Belushi's ghost came to help him finish the design by giving him words of encouragement and modeling. The ghost parted ways with him, warning that cocaine will kill him. The next day, the submitted design was approved. One was for smiling, one was for looking scared, and one was for drinking. A miniature was made for long shots of it flying around the hotel chandelier but it wasn't used.

Steve Johnson originally wanted to create a mechanical puppet with really long and skinny arms so that it would truly look inhuman. Richard Edlund thought he was crazy and told them to put someone in the puppet, use his arms for the puppet's, and film it. Johnson realized they could not only remove the person's legs optically but anyone or anything else in black around it could be removed, too. Wilson's legs were concealed with black velvet.

A team of puppeteers dealt with facial expressions. Wilson worked with oversized props so the ghost would appear smaller after composited into live action. Mark Siegel was able to set Slimer's eyebrow expressions based on some things Belushi did in "Animal House" in particular.

The camera filmed them from atop a moving dolly truck. A life cast was done on Wilson in order to position and figure out what the proportions of the puppet head would be and where Wilson's head would fit inside it.

He was given rubber gloves, too. A strap was placed under Wilson's chin which then went into a fiberglass helmet. As a result, when Wilson moved his head he could make Slimer's head change direction. The other puppeteers were dressed in black and were always near him during filming.

They filmed against a black background. A side benefit of the bands was they could make the puppet jiggle around. The flexible jaw mechanics were made from stainless steel bands commonly used for strapping crates together. The bands allowed the mouth to be opened and closed and also flexed into extreme expressions. For the live action set, in the scene where Ray spooks Slimer, a room service cart trailed after him.

The cart was motorized and piloted from underneath by one of Chuck Gaspar 's crew. Naturally, when the cart crashes, the driver is not present. The shot of Slimer phasing through the wall was shot at Entertainment Effects Group and incorporated optically later on.

When the cartoon series was produced, in response to the name much given to the character by audiences, the writers renamed the green ghost "Slimer", and the name stuck on all subsequent Ghostbusters properties he was even named Slimer in the end credits of Ghostbusters II, but a character never actually referred to him as Slimer in the film canon until Ghostbusters: The Video Game , although he was referred to as "The Green Ghost" early in the related toy line.

In later releases of his first figure, an extra label was applied specifying "Known as 'Slimer' in the 'Real Ghostbusters' TV show. Slimer wasn't always a definite part of the Ghostbusters II script. It was a matter of considerable debate if he should appear at all.

Slimer's appeal, luckily, was very universal among children thanks in part to the first movie and The Real Ghostbusters. Slimer was given a subplot and written into movie - Slimer would eat various foods in the Firehouse while Louis Tully would try to trap him then they would become friends.

Michael Gross requested elements of the first movie and animated version of Slimer to be incorporated into the movie. Tim Lawrence and Thom Enriquez worked on a new design. Meanwhile, Bobby Porter was called into portray Slimer. Some of the technology and techniques used for Nunzio Scoleri were used for Slimer - the divided head construct, pneumatic jaws, SNARK and a fat suit - a departure from the first movie where he was hand puppeteered.

Then Slimer was removed from the script. Porter was released. Two weeks later, Slimer was back in the script and had a bigger role. However, Porter was no longer available. Effects coordinator Ned Gorman remembered working with Robin Navlyt on "Willow" and she was brought in.

Surprisingly, she was the same height as Porter and fit into the suit very well. Chris Goehe and his mold shop crew made a full lifecast on her and Al Coulter worked on a new skullcap. The Slimer shoot was finished close to the first day of shooting.

Michael Gross was onhand to push the crew to keep Slimer subtle and reduce any complicated approaches to moving him. Slimer's segments were deemed intrusive by preview audiences. Ultimately, Slimer's scenes were trimmed to two brief shots plus one during the end titles.

Ray posited Slimer is a representational force of gluttony given form with partially humanoid characteristics and tendencies. Ghostbusters Wiki Explore. Content Real Ghostbusters Slimer! Proton Pack P. Discussions Forum Chatroom. Explore Wikis Community Central. Register Don't have an account? View source. History Talk I think I worked on that game longer than I worked on any other game in my life, I think for five years. I was the first one recorded and I was the last one recorded.

Paragraph reads: "Our best guess at the ghost's origins dates back to the apocalyptic Cult of Gozer, which held meetings at the Sedgewick in the early s, went awry. Ray Stantz says: "It says the hotel played host to our friends in the Gozerian Cult up through or so, where as an incentive to draw Gozer to this dimension Ray Stantz says: "The author supposed they were trying to conjure a true hungry spirit, a ghost whose appetite can be never be sated.

Tobin agreed with that interpretation. Paragraph reads: "According to our research, it's most likely that the cult's rituals conjured a "hungry spirit" - a ghost that can never sate its inhuman appetite - as a destructive punishment for the world.

Paragraph reads: "This spirit, which had been haunting the twelfth floor of the Sedgewick Hotel on Park Avenue since the mids, became the subject of the first full field test of the Ghostbusters' proprietary equipment. Paragraph reads: "During the encounter, a messy collision with our colleague Dr.

Venkman led us to nickname the ghost "Slimer". Kylie Griffin says: "Well, we know that it was anchored to the Sedgewick Hotel. Ghostbusters: The Board Game , p. Empire Magazine , p. Dan Aykroyd writes: "The tone was much darker. Slimer wasn't so cute. Making Ghostbusters , p. Paragraph reads: "Overall, the Onionhead entrapment follows -- with a fair degree of faithfulness -- the opening sequence in Dan Aykroyd's solo script.

As originally drafted, the Ghostbusters respond to a call from the Greenville Guest House regarding the discovery in the kitchen of gluttonous yellow mist or grotesquely altered human form -- a 'FRVP' or 'free-repeating vaporous phantasm' in ghostbusting lingo. After chasing the apparition -- described as 'onion-headed' at one point -- through the rustic guest home, the Ghostbuster corner it in the basement, encircle it with nutrona beams and maneuver it into a small collapsible trap.

Paragraph reads: "Although never specifically named in the film, the hotel apparition was to become known within the production unit as the Onionhead ghost -- so dubbed because of the horrible stench which emanated from it, rather than any physical resemblance to an onion.

Though the malodorous aspect of the creature was dropped when the newlywed scene was cut -- primarily because to visually support the notion would have required massive amounts of exacting, hand-rendered animation during the postproduction effects phase -- the name 'Onionhead' persisted among members of the crew. I was three grams into the night and in a cocaine-induced delusional paranoia and I literally thought that John Belushi's ghost came to me to help me out.

Paragraph reads: "After going through an evolutionary design process, the hotel ghost finally emerged as a green, potato-shaped creature -- and it was at this point, in July, that its description as such was incorporated into the script. Prior accounts were less specific, indicating merely that it was an incredibly foul-smelling amorphous vapor. Paragraph reads: "Steve Johnson adds finishing touches to a miniature clay prototype of the Onionhead ghost.

In all, three large-scale Onionheads were constructed -- one for smiling, one for looking frightened and one for use in the drinking scenes. A miniature Onionhead was fabricated for long shots of it swishing about the hotel chandelier, but was never used. Bueno Productions. Steve Johnson says: "I, to this day, credit Richard Edlund with coming up with the technique to actually pull that off, to get an amorphous blob that's incredibly cartoony and animated to fly around and do all these things.

I, you know, being this crazy artiste, wanted to do it an almost impossible way. I originally wanted to do it with these really long skinny arms that've been mechanical and does not have any performer inside, so that it would not at all look like a human. And Richard just look at me like, "Are you out of your mind? Stick a guy in a suit, and let his legs come out, and we'll film him, and use his real arms. Steve Johnson says: "Now, the thing that was interesting about that is I thought, OK, if Richard said that we can remove his legs optically, that means I can make other things black, and stick them all around the character, and he'll just have to remove them, too.

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Slimer, Come Home! - The Real Ghostbusters Ep 4 - Animated Series - GHOSTBUSTERS

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Sign In. Episode guide. Animation Adventure Comedy. Episodes feature the Ghostbusters as well as their secretary Janine. But the main star of this show is their pet ghost Slimer, who's joined by some new friends and some new enemies. See more at IMDbPro. Episodes Browse episodes. Top Top-rated. Photos Top cast Edit.

Frank Welker Slimer as Slimer …. Danny Mann Bud as Bud …. Charlie Adler Rafael as Rafael. Jeff Marder Rudy as Rudy. Alan Oppenheimer Goolem as Goolem …. Fay DeWitt Mrs. Van Huego as Mrs. Van Huego. June Foray Mrs. Dweeb as Mrs. April Hong Catherine as Catherine. Katie Leigh Jason as Jason. Danny McMurphy Donald as Donald. Rob Paulsen Robby as Robby. More like this. Storyline Edit. In this series, the Ghostbusters are still running their supernatural pest control business, but with some new additions to the staff, particularly Slimer.

Formerly a minor sidekick, the little green ghost is now a primary character with many episodes revolving around his adventures. Add content advisory. In the fall, after the Ghostbusters' trip across the nation, Egon used Slimer as a test subject for his studies on the Ghost Smashers. For several days, Egon experimented on explosive dispersal of mid-range ectoplasmic manifestations. Slimer proved to be an excellent test-subject.

Egon concluded the time to reconstitution in a cubic foot enclosure averaged at around three hours and 47 minutes. From that data, he extrapolated when the entities atomized by the Ghost Smashers would also reconstitute. When Egon wasn't looking, Peter dispersed Slimer for fun. During the tail end of the Tiamat incident, the battle between the Ghostbusters and the Gozer -Tiamat-possessed Ray created another chance for Slimer to escape from the Paranormal Containment Research Tank.

Three months later, Slimer was seen flying past Saks Fifth Avenue. He was subsequently recaptured and returned to the Paranormal Containment Research Tank. Ray demonstrated the effects of certain books on ghosts. He waived Fairfax's Demonologia at Slimer who recoiled and shielded his eyes. Once the demonstration was over, Slimer made faces at Ray.

Ghostbusters from a parallel dimension were displaced by a ward of protection and Proteus ' spell. They went into the Firehouse unaware it wasn't their own. Ray Stantz saw Slimer in the containment tank and went to release him. Egon Spengler observed Slimer's readings on his P. Meter and noticed they were different from their Slimer. It was too late. Slimer grabbed Ray and threw him aside. Egon, Peter , and Ray opened fire and wrangled him. Winston trapped him.

Slimer was returned to the confines of the tank where he began consuming a cooked turkey. Peter decided to play a prank on Egon, Ray, and Kylie. He hid a walkie talkie behind the research tank. As Peter instructed them, the class inquired about the origin of Slimer. Egon Spengler and Kylie Griffin acknowledged there was a lot of theories about it.

Kylie thought he was probably an employee in his past life since he was anchored to the hotel. Egon disagreed. He speculated he could have been a vagrant due to his anti social behavior and a fixation on food. Ray didn't think the ghost was ever human and was simply a representational force given form.

He cited from Funder's Cults of the Northeast. Peter proceeded with his prank and pretended to be Slimer on the walkie. Egon, Kylie, and Ray thought Slimer claimed he was once a king in his past life. They took the bait and scrambled to document what just happened. Peter thought of one more thing. Slimer "confessed" Ray fed him Egon's stash of snack cakes to see if they would digest differently.

Egon was irate. Peter was amused with himself and paid off the teenagers for helping him. Slimer, while still in the tank, appeared on the Ghostbusters commercial with Egon. During a state of dimensional overlap, the Ghostbusters met another alternate team. Kevin Beckman was excited by his new surroundings.

Egon Spengler told him if he was good, he could name the green ghost. Kevin decided on "Kevin Junior". As Jillian Holtzmann observed the properties of the research tank, Slimer screamed at her. Abby Yates mistook Slimer as their dimension's counterpart but Holtzmann reminded her they blew that one up during the Mercado Hotel battle.

Slimer screamed at them. They got scared and hid behind Jenny then kissed Walter Peck at the same time. Slimer ate some chicken in the Paranormal Containment Research Tank when Starscream flew upstairs through the floor. Starscream modified his size and looked around for technology he could make use of. Starscream was disgusted and called Slimer a bag of human excrement.

He believed it was merciful to blast it out of its misery. Starscream's attack deflected off the ionized glass. Peter informed him the glass was impervious to ghosts. He is more like a pet in this version evidenced by three dog food bowls with him in the Paranormal Containment Research Tank. However, he only stays shortly to wave goodbye to the Ghostbusters then leaves for the Sedgewick Hotel.

Peter and the Rookie recapture him, and he is placed into another research tank. When the ghosts are released from the Containment Unit, Slimer escapes again, but at the end of the game, Slimer doesn't slime Ilyssa. Instead, he reappears above the garage bay in the Firehouse. The credits roll while the Rookie s try to catch him again. He is much like the normal Stylized Version. In "The Real Ghostbusters" continuing from the first movie , Slimer actually stuck around the Ghostbuster headquarters.

He apparently was feeling lonely and the Ghostbusters were the only ones who paid attention to him. He mainly stayed hidden until being drawn out because of his appetite. The Ghostbusters at first reacted negatively to him, but as he hung around they started to tolerate him and even treat him like a friend. Ray gave him the name "Slimer" just to annoy Peter. Slimer was finally accepted as a pet ghost after helping the Ghostbusters stop the Anti-Ghostbusters.

Slimer also returned in "Extreme Ghostbusters" as a pet of Egon's at the firehouse. In the Ghostbusters movie, Slimer takes the Ecto-1 for a joyride and ultimately unwittingly helps the Ghostbusters. Slimer is present as a enemy in Ghostbusters Activision Video Game Side B: Slimer is a "focused, non-terminal repeating phantasm or a class 5 full roaming vapor" made of pure Ectoplasm.

Prior to his first run-in with the Ghostbusters, Slimer had been haunting the five-star Sedgewick Hotel, specifically the 12th floor. Slimer is well-known for a voracious appetite and leaving slime behind after passing through solid objects Be prepared to lose Line of Sight and lose attached Streams every so often when fighting Slimer.

Since that makes it move 2 spaces towards you, it is best to engage tis Ghost from 3 spaces away. The Proton Stream that traps it does not trigger its "When Hit" ability. Instead, resolve its "When Trapped" ability. If you miss Slimer with your Proton Roll, it Slimes each Ghostbuster adjacent to it you and any teammates , and then moves 2 spaces in a random direction. You are likely to lose LoS to Slimer when it runs.

A tactical repositioning is sometimes more important than shooting at a Ghost. Slimer is one of the few Ghosts who will leave the map and not become permanently lost. When it leaves the map, continue Slimer's movement in that same direction, but emerging from the opposite side of the map, in a wrap-around style. You capture Slimer once, at the start of the game. He somehow escapes the Containment Unit and just floats around. The player can tap on him for a daily reward. Throws slimeballs around and provides daily rewards.

He is never dispersed nor trapped in the course of the story. Slimer fell into the Ghost Legion who allied with Michael Draverhaven. From a hangar at the John F. He used Slimer's Ectoplasm to construct a simple map of the city and to restrain Ray.

When the other Ghostbusters arrived, Peter relished the chance to take another shot at Slimer. In the aftermath, it appears he evaded capture and fled the hangar with the rest of the ghosts. Throughout the first film , Slimer appears to lack intelligence and was all about getting a good snack.

It was normally a shy ghost but was not afraid to slime when cornered. In the second movie , it appears that Slimer had become more intelligent and could drive a bus. So far, in the video game and cartoon he has grown in intelligence and seems to understand basic human concepts. Originally in the Ghost Smashers script, the tone of the movie was darker and Slimer wasn't as cute as he later became. After chasing the apparition -- described as 'onion-headed' at one point -- through the rustic guest home, the Ghost Smashers cornered it in the basement, encircled it with nutrona beams and maneuvered it into a small collapsible trap.

In the script for Ghostbusters, Slimer is never actually called by any name, so is never given one. The creature's original moniker was simply The Onionhead Ghost, which the film crew semi-officially dubbed him because of his horrible odor, which he used to scare a couple in a scene cut from the original movie. Steve Johnson worked on hundreds of Slimer variations over a period of six months. At first, they asked for a "smile with arms" then started nitpicking, asking for ears, then no ears, less pathos, more pathos, a bigger nose, a smaller nose, more cartoony, and less cartoony.

It wasn't until the day before the deadline for the design, in July , that Johnson was told they wanted Slimer to look like John Belushi. With less than 24 hours, Johnson pulled out a stack of headshots of Belushi, did some cocaine, and went to work. During a bout of delusional paranoia that night, he thought Belushi's ghost came to help him finish the design by giving him words of encouragement and modeling. The ghost parted ways with him, warning that cocaine will kill him.

The next day, the submitted design was approved. One was for smiling, one was for looking scared, and one was for drinking. A miniature was made for long shots of it flying around the hotel chandelier but it wasn't used. Steve Johnson originally wanted to create a mechanical puppet with really long and skinny arms so that it would truly look inhuman. Richard Edlund thought he was crazy and told them to put someone in the puppet, use his arms for the puppet's, and film it.

Johnson realized they could not only remove the person's legs optically but anyone or anything else in black around it could be removed, too. Wilson's legs were concealed with black velvet. A team of puppeteers dealt with facial expressions. Wilson worked with oversized props so the ghost would appear smaller after composited into live action. Mark Siegel was able to set Slimer's eyebrow expressions based on some things Belushi did in "Animal House" in particular.

The camera filmed them from atop a moving dolly truck. A life cast was done on Wilson in order to position and figure out what the proportions of the puppet head would be and where Wilson's head would fit inside it. He was given rubber gloves, too. A strap was placed under Wilson's chin which then went into a fiberglass helmet. As a result, when Wilson moved his head he could make Slimer's head change direction. The other puppeteers were dressed in black and were always near him during filming.

They filmed against a black background. A side benefit of the bands was they could make the puppet jiggle around. The flexible jaw mechanics were made from stainless steel bands commonly used for strapping crates together. The bands allowed the mouth to be opened and closed and also flexed into extreme expressions.

For the live action set, in the scene where Ray spooks Slimer, a room service cart trailed after him. The cart was motorized and piloted from underneath by one of Chuck Gaspar 's crew. Naturally, when the cart crashes, the driver is not present.

The shot of Slimer phasing through the wall was shot at Entertainment Effects Group and incorporated optically later on. When the cartoon series was produced, in response to the name much given to the character by audiences, the writers renamed the green ghost "Slimer", and the name stuck on all subsequent Ghostbusters properties he was even named Slimer in the end credits of Ghostbusters II, but a character never actually referred to him as Slimer in the film canon until Ghostbusters: The Video Game , although he was referred to as "The Green Ghost" early in the related toy line.

In later releases of his first figure, an extra label was applied specifying "Known as 'Slimer' in the 'Real Ghostbusters' TV show. Slimer wasn't always a definite part of the Ghostbusters II script. It was a matter of considerable debate if he should appear at all. Slimer's appeal, luckily, was very universal among children thanks in part to the first movie and The Real Ghostbusters. Slimer was given a subplot and written into movie - Slimer would eat various foods in the Firehouse while Louis Tully would try to trap him then they would become friends.

Michael Gross requested elements of the first movie and animated version of Slimer to be incorporated into the movie. Tim Lawrence and Thom Enriquez worked on a new design. Meanwhile, Bobby Porter was called into portray Slimer. Some of the technology and techniques used for Nunzio Scoleri were used for Slimer - the divided head construct, pneumatic jaws, SNARK and a fat suit - a departure from the first movie where he was hand puppeteered.

Then Slimer was removed from the script. Porter was released. Two weeks later, Slimer was back in the script and had a bigger role. However, Porter was no longer available. Effects coordinator Ned Gorman remembered working with Robin Navlyt on "Willow" and she was brought in. Surprisingly, she was the same height as Porter and fit into the suit very well.

Chris Goehe and his mold shop crew made a full lifecast on her and Al Coulter worked on a new skullcap. The Slimer shoot was finished close to the first day of shooting. Michael Gross was onhand to push the crew to keep Slimer subtle and reduce any complicated approaches to moving him. Slimer's segments were deemed intrusive by preview audiences.

Ultimately, Slimer's scenes were trimmed to two brief shots plus one during the end titles. Ray posited Slimer is a representational force of gluttony given form with partially humanoid characteristics and tendencies. Ghostbusters Wiki Explore. Content Real Ghostbusters Slimer! Proton Pack P. Discussions Forum Chatroom. Explore Wikis Community Central. Register Don't have an account? View source. History Talk I think I worked on that game longer than I worked on any other game in my life, I think for five years.

I was the first one recorded and I was the last one recorded. Paragraph reads: "Our best guess at the ghost's origins dates back to the apocalyptic Cult of Gozer, which held meetings at the Sedgewick in the early s, went awry.

Ray Stantz says: "It says the hotel played host to our friends in the Gozerian Cult up through or so, where as an incentive to draw Gozer to this dimension Ray Stantz says: "The author supposed they were trying to conjure a true hungry spirit, a ghost whose appetite can be never be sated. Tobin agreed with that interpretation.

Paragraph reads: "According to our research, it's most likely that the cult's rituals conjured a "hungry spirit" - a ghost that can never sate its inhuman appetite - as a destructive punishment for the world. Paragraph reads: "This spirit, which had been haunting the twelfth floor of the Sedgewick Hotel on Park Avenue since the mids, became the subject of the first full field test of the Ghostbusters' proprietary equipment. Paragraph reads: "During the encounter, a messy collision with our colleague Dr.

Venkman led us to nickname the ghost "Slimer". Kylie Griffin says: "Well, we know that it was anchored to the Sedgewick Hotel. Ghostbusters: The Board Game , p. Empire Magazine , p. Dan Aykroyd writes: "The tone was much darker. Slimer wasn't so cute. Making Ghostbusters , p. Paragraph reads: "Overall, the Onionhead entrapment follows -- with a fair degree of faithfulness -- the opening sequence in Dan Aykroyd's solo script.

As originally drafted, the Ghostbusters respond to a call from the Greenville Guest House regarding the discovery in the kitchen of gluttonous yellow mist or grotesquely altered human form -- a 'FRVP' or 'free-repeating vaporous phantasm' in ghostbusting lingo. After chasing the apparition -- described as 'onion-headed' at one point -- through the rustic guest home, the Ghostbuster corner it in the basement, encircle it with nutrona beams and maneuver it into a small collapsible trap.

Paragraph reads: "Although never specifically named in the film, the hotel apparition was to become known within the production unit as the Onionhead ghost -- so dubbed because of the horrible stench which emanated from it, rather than any physical resemblance to an onion. Though the malodorous aspect of the creature was dropped when the newlywed scene was cut -- primarily because to visually support the notion would have required massive amounts of exacting, hand-rendered animation during the postproduction effects phase -- the name 'Onionhead' persisted among members of the crew.

I was three grams into the night and in a cocaine-induced delusional paranoia and I literally thought that John Belushi's ghost came to me to help me out. Paragraph reads: "After going through an evolutionary design process, the hotel ghost finally emerged as a green, potato-shaped creature -- and it was at this point, in July, that its description as such was incorporated into the script. Prior accounts were less specific, indicating merely that it was an incredibly foul-smelling amorphous vapor.

Paragraph reads: "Steve Johnson adds finishing touches to a miniature clay prototype of the Onionhead ghost. In all, three large-scale Onionheads were constructed -- one for smiling, one for looking frightened and one for use in the drinking scenes. A miniature Onionhead was fabricated for long shots of it swishing about the hotel chandelier, but was never used.

Bueno Productions. Steve Johnson says: "I, to this day, credit Richard Edlund with coming up with the technique to actually pull that off, to get an amorphous blob that's incredibly cartoony and animated to fly around and do all these things. I, you know, being this crazy artiste, wanted to do it an almost impossible way. I originally wanted to do it with these really long skinny arms that've been mechanical and does not have any performer inside, so that it would not at all look like a human.

And Richard just look at me like, "Are you out of your mind? Stick a guy in a suit, and let his legs come out, and we'll film him, and use his real arms. Steve Johnson says: "Now, the thing that was interesting about that is I thought, OK, if Richard said that we can remove his legs optically, that means I can make other things black, and stick them all around the character, and he'll just have to remove them, too.

But the way Slimer worked is, there is a performer, a guy named Mark Wilson, who was actually in charge of doing the mechanical aspects of pulling it all together. Paragraph reads: "During effects photography, the Onionhead suit was worn by Mark Wilson. Full-figure shots required that his legs -- which extended out from beneath the legless torso -- be draped with black velvet for maximum concealment.

Although Wilson provided the major movements for Onionhead, a team of puppeteers -- wearing helmets or behind plexiglass in this food-throwing scene -- produced the more subtle, cable-actuated expressions. Oversized props were used so that when composited with live-action, the ghost could be made to appear smaller than human-size. Mark Siegel says: "We watched John Belushi movies and we watched Animal House on video in particular and watched all his facial expressions and they're actually in the performance.

And there are things that Belushi would do with his eyebrows, you always see things like that. And I love that. I managed to set the eyebrow expressions as the puppeteer. Mark Bryan Wilson says: "Some tricks on Slimer is he rarely moved. He is on a big cart and along with him on the cart are the various puppeteers even though I might be moving and gyrating, the option was either to move all the puppeteers and the puppet or the camera.

It was obvious moving the camera on a dolly truck was much simpler. Mark Bryan Wilson says: "They did a life cast on me to sculpt the arms over, and to position and figure out the proportions of the head, and where my head would fit inside the costume. Steve Johnson says: "His arms come out through the stomach wearing rubber gloves, and then his legs just stuck out the butt. Stuart Ziff says: "It was almost like a Japanese Noh theater, where everyone's in black,and this is shot against a black background, so you could only then see the green Slimer rubber.

Mark Bryan Wilson says: "Put a strap under my chin, which went into a fiberglass helmet. So by moving my head, then I could make Slimer's head change direction. Paragraph reads: "Sculptor Marc Siegel at work on the terror-stricken version of the Onionhead. Once completed, the figure was cast in the form of a foam latex suit, with facial articulations achieved through cable mechanisms.

Steve Johnson says: "So what we ended up doing is, I designed all these wrinkles concentric and going back, and his huge smile. And a performer in black suit could go behind the character while we're filming him, reach his arms into handles on his cheeks and go, "Agh! Steve Johnson says: "In order to keep it from drooping on the performer's body, we put a series of concentric spring steel bands. What that also did was an amazing bonus that we didn't necessarily expect.

It would make his body just jiggle around like a fat cartoon character might do. John Bruno says: "A lime fluorescent green. It was a color we came up with that we could see in this art directed room. Paragraph reads: "The room service cart which trails along behind the Onionhead as it flies through the hotel corridors was actually a motorized vehicle, piloted from underneath by one of Chuck Gaspar's crew members. For the scene where it crashes and overturns, the driver was removed and the cart merely pushed into the wall.

The ghost itself -- which passes through the solid surface leaving a slimy, dripping residue behind -- was shot on stage at Entertainment Effects Group and incorporated optically in the live-action photography. Ghostbusters Revisited , Cinefex magazine 40, page Cinefex, USA. Line reads: "With Slimer's appeal apparently universal, the filmmakers ultimately decided to squeeze him into the second film.

In the subplot written for him, Slimer would first be seen eating various types of food while Louis tried in vain to catch him. Then later, when Louis straps on a backpack and tries to help the Ghostbusters, he finds Slimer driving a bus. Louis hitches a ride on the bus and the two eventually become friends. During editing, Reitman would decide to limit Slimer's role, but all the scenes were scripted and completed.

Tim Lawrence says: "Unlike the character from the first film which was primarily a monster, Michael wanted elements from the cartoon version incorporated as well, and to this end had had Thom do the new series of drawings--which were fabulous. Slimer was not in the first script that I saw, but once we knew that he was going to be in the show, I called in Bobby Porter to play the role. I had worked with Bobby before and liked his facility in suits as well as his easygoing personality.

Tim Lawrence says: "The character was going together quite quickly, but then we were notified that it had once again been removed from the show, and I asked them to wait--to be very sure that Slimer was in fact gone before letting the guy go upon which everything had been custom fit.

Slimer ghostbusters real men wear

Slimey \u0026 Starving - ALL Slimer Scenes - GHOSTBUSTERS I \u0026 II

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