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Performing Arts. Samurai Warrior. Rogue Traders. As the centuries marched past, these escorts were refined over and over again until they evolved into the Battle Maniples of the late 41st Millennium. Many variants have been codified, from the Maniples Automata of the Legio Cybernetica to the teeming Auxilia Ordinatus, but the core fighting formation remains the War Cohort.

A Forge World's Skitarii Legion is divided into a number of macroclades, which are in turn broken down into cohorts and maniples. The vast majority of Skitarii War Cohorts are not borne into battle by armoured machines or aircraft, but simply stride to the front line without stopping, even should they have to start the journey solar months in advance of their allies.

Strategic Disposition of a standard Forge World 's military forces. They will wade through poisonous swamps and bubbling lakes of tar to arrive at the front line on schedule, wave after wave of Skitarii marching around chains of Onager Dunecrawlers in imitation of Mars' nomadic caravanserais.

Their tireless pace echoes the constancy of their dutiful souls -- it is said that a Skitarius would rather walk himself to death than disobey a direct imperative. The cyborg warriors that command the Skitarii cohorts passed the Crux Mechanicus long ago. Some are little more than a fleshy head sutured to a mechanical body, but from the most basic Alpha to the most vaunted Sicarian Princeps they are all worthy of respect.

The war-forms of the Skitarii's leaders are typically compact, though each is possessed of inhuman strength and endurance. Those that have come through the Vanguard are so heavily irradiated that the ground becomes barren in their footsteps -- only with regular visits to rad-cleanser chambers can they be kept from slowly devolving into gruesome black mush. Those that hail from the ranks of the Rangers have a taste of their masters' omniscience, and the paranoia to go with it.

Those hailing from the Knight Worlds , typically young Nobles who have failed the Ritual of Becoming , are physically indomitable but have their brains implanted with motive-selectors and memory-catheters to keep their rages in check. Whatever their faults, Skitarii commanders are able to process a daunting amount of battlefield data.

Each knows the military capabilities of his cohort -- and those of the foe -- to an obsessive degree. This savant-like wisdom makes these leaders fearsome foes indeed, for they have often won the battle before the first shot is fired. The Skitarii Vanguard , known informally as "rad-troopers," bring the baleful touch of the Tech-priests to the far corners of the galaxy. They fight in the most inhospitable conditions possible, for over the many civil wars waged by the Cult Mechanicus, the Vanguard have learned not only to endure baleful energies, but to weaponise them.

Such a high volume of radiation bleeds outward from a Skitarii Vanguard's wargear that even to stand nearby is to become weakened and fatigued; for non-Skitarii to be stationed in the same barracks is a death sentence. The Vanguard themselves are theoretically safe inside their war plate, but on the rare occasions these warriors unscrew their helmets, the sight of their missing teeth and hairless, sore-pocked skin tells the awful truth.

Though Vanguard troopers' signature rad-carbines slowly kill their wielders, their effect upon those struck by their bullets is a hundred times worse. Should enough hyper-irradiated shot penetrate its target, the secondary effects of the rad-volley become amplified to the point where not even a Tyranid could possibly survive. Because of this the Skitarii Vanguard are assigned to the most hazardous war zones the galaxy can offer.

They bear this duty stoically and in solemn silence, fighting to the last in the name of their inhuman god. Skitarii Rangers of Mars engage the foes of the Omnissiah. To fight the foot soldiers of the Cult Mechanicus is to kill or be killed, for the Skitarii Rangers never give up when hunting down their foes, and their stamina is legendary. In the lean and hungry days of Mankind's hominid ancestry, a hunter would kill far larger prey by tracking it to the point of exhaustion.

It is this principle by which the Skitarii Rangers hunt the reaches of the galaxy -- once the Rangers have been despatched, they will home in on their quarry at a slow but relentless pace. At first their victims, ranging from pirate warbands to xenos warhosts, slip the net of Skitarii gunfire easily enough. If they flee far enough solar months will pass, even standard years -- long enough that the terror of the initial engagement is all but forgotten.

All the while the Skitarii Rangers march in silent, unstoppable lockstep through trenches and ruins, their noose closing a little tighter with every night. Just when their quarry assumes itself safe, a constellation of blue will-o-the-wisps appears on the horizon. Almost imperceptibly, it grows closer and closer -- and then darkness lights up with blazing gunfire.

The Skitarii, for whom the engagement never ended, close in again and again until the deed is done. A Sicarian Ruststalker. The Ruststalkers of the Skitarii Legions fall upon their foes in a slashing, stabbing frenzy. Their transonic blades blur as they dart and cut like the weapons of gladiatorial knife-fighters, the deadly resonances they transmit bypassing armour as if it offered no more resistance than a hologram.

The Ruststalkers were originally devised as cybernetic assassins, sent into the Red Planet's wastes to hunt down feral servitors and other undesirables excommunicated from the Cult Mechanicus. They proved so effective at their task they were repurposed and militarised into groups known as "killclades.

Since that day they have fought on the front line of the Cult Mechanicus' many wars. The weapons of the Ruststalkers are sinister examples of the Adeptus Mechanicus' mastery over the laws of physics; they emanate a strong, sick hum that plays on the soul. When these horrible devices are put to use, their sonic field swoops across a variety of wavelengths until it finds the right molecular frequency to simply pass through whatever armour their foes are wearing.

The gory results, though they take a second or two to manifest, are considered by the Tech-priests to be well worth the wait. So lethal is this offshoot of sonic technology that the Tech-priests have refined it into many different forms. These range from stiletto-swift razors to the much-feared Chordclaw, a needle-fingered gauntlet capable of turning a man's flesh to quivering mulch. A Sicarian Primus leads a squad of Sicarian Infiltrators.

Sicarian Infiltrators are perhaps the most sinister of the Skitarii's warrior clades, for their neurostatic bombardment robs their victims of their senses. When hunting, they emit a white noise that fills the visual, auditory and even olfactory spectrums with static, leaving their foe all but helpless before the killing begins.

Tall and slender, Sicarian Infiltrators pick their way across the battlefield with the stilted grace of spearfisher birds. They were not always this way, however, for each Sicarian is far from whole -- not in spirit, nor in body. As with their Ruststalker brethren, every Sicarian was once a warrior of the Skitarii who, in the pursuance of the Cult Mechanicus' agenda, was blasted limb from limb, extensively burned, or otherwise dismembered. During the data-harvest at battle's end, if these fallen are judged still fit to serve the Omnissiah, they are not incinerated but instead taken back to the augmetic slabs.

There they are given a new lease on life by the addition of slender but powerful metal limbs. Technically speaking, all the Magi Biologis require to create a Sicarian is a head, a torso and some limb-stumps, though a detachment from emotion and a knack for inspiring fear is vital for best results. An Infiltrator can bypass enemy defences with ease, though this ability owes nothing to stealth, nor skill.

Instead it hinges upon the potency and variety of the disruptive wavelengths they broadcast from their domed helms and jutting antennae. When the Infiltrators approach, their prey's every sensory apparatus is bombarded by overwhelming stimuli. Vox -casters howl with anguished feedback whilst vid-screens craze with fizzing static. Yet this crippling assault is even more effective upon natural senses than artificial ones.

Ears ring with cruel tinnitus, eyes water and turn red, and the taste of burnt metal fills the mouth. It is all the Infiltrators' victims can do to remember how to breathe. As their prey clasps hands over bleeding ears and screws shut bloodshot eyes, the Sicarian Infiltrators simply walk into point-blank range and open fire. This sensory assault, though broad in spectrum, is calibrated precisely by the Tech-priest sanctioning the despatch of these macabre assassins.

Those Skitarii sent to fight alongside the Infiltrators are given null-codes that transmute these frequencies used into harmless song; to them, the constant barrage of neurostatic coming from each domed helmet is nothing more than a soft psalm to the Omnissiah's glory. For this reason the Infiltrators are seen as wise and holy heroes by their Skitarii brethren, talismans against data corruption that fight a selfless war on the front line.

Only to the enemy is the truth revealed. There is little virtue left inside these merciless prowlers, and what personality remains is interested only in death. A trio of Ironstrider Ballistarii rove the desert wastes of Mars.

The distinctive shape of the Ironstrider Ballistarii strikes fear into the heart of xenos, Renegade and Imperial Commander alike. Marksmen beyond compare, the Ballistarii have at their command the anatomical data, defensive capabilities and weaknesses of every race the Adeptus Mechanicus has encountered. Tirelessly searching the galaxy for high-value targets alongside their Skitarii Ranger escorts, the Ballistarii stalk from the ochre mists with their oculist lenses flaring. To fall under the azure beam of their omnispex is to have but a heartbeat left to live.

For a Ballistarius sniper, making a killshot is as easy and as natural as drawing breath. Ironstrider Ballistarii are mounted upon the same long-legged combat walkers as their Sydonian Dragoon counterparts, able to walk the most hostile of terrain for years on end without rest. The monotask servitor charged with the duty of steering the Ironstrider is often the first component to fail, its long-suffering body finally wheezing its last.

Upon such occasions the Ironstrider will keep pacing out into the hinterlands on its last heading. It can only be repaired by the ministrations of a Tech-priest upon a grav-bier who will excise the dead flesh and install a replacement even as the engine walks on. The strider will later be returned to duty as if nothing had happened, the remains of the former incumbent cast into the dust without comment. When a squadron of Ironstrider Ballistarii near a war zone, the sum total of the Adeptus Mechanicus' knowledge about that enemy's leader-figures is downlinked into their data-banks.

Target reticules flicker and datagheists glow, each searching for a thousand different iterations of the enemy commander-form's silhouette. When a positive ident is achieved, that Ballistarius will be rewarded with the chime of a brass bell and an intravenous dump of hyperfocus stimulants.

The information is quickly shared with the hunter's squadron, and their Ironstrider engines, formerly pounding across the battlefield at a fearsome pace, will slow to an exaggerated stalk. For a Sydonian Dragoon to attempt this would risk his steed toppling, but the gyroscopic stabilisers attached to each Ballistarius' Ironstrider engine compensate. This gives the appearance that time has slowed down around the squadron as it lopes on the spot or creeps forwards with macabre grace.

It is from this mobile but steady platform that the gunner takes his shot. With the power of cognis heavy weaponry at his fingertips and the enemy's weak spots under his crosshairs, a Ballistarius could shoot through the hull of an enemy tank and still hit the vehicle's commander in the eye socket.

Though it would never even occur to the Ballistarii to boast of such kills, their Tech-priest masters ensure their deadly accuracy is well known across the Imperium. Sydonian Dragoons stride the battlefield like graven idols given life, charging from clouds of sacred incense to slam crackling taser lances into the scattering foe. In their wake they leave a ragged trail of corpses that stretches to the horizon and beyond. Mounted on the marvel of science that is the Ironstrider engine, the Sydonian Dragoons know not the concepts of doubt nor rest.

Theirs is the power of endless motion put to the purpose of death. The first Sydonians settled a vast cratered area of Mars swathed in dense acidic mist. In the schisms that haunted Mars' past, those with stilt-augmetics could stalk these mists and yet live, their elevation allowing them to escape the worst effects of the acidic fog whilst remaining hidden from the enemy.

The Sydonian Dragoons echo the tactics of these ancient Martian warrior-explorers. Using incense exhausts, they march through an ochre cloud redolent of ancient Sydonia. Many a foe has been confounded by this mist long enough for the Dragoons to mount a deadly charge. Though the monotask servitor that steers each Ironstrider engine towards the foe is all but mindless, its rider is a tried and tested Skitarii warrior.

Once the Dragoon has spotted his quarry, he will mark it with a bullet from his phosphor serpenta or radium jezzail. The glow from the impact guides his unit's next charge even in the fog of war. Within moments, one so marked is assailed by a stampede of titanium-hard feet and high-yield taser weaponry. During the Great Crusade and Horus Heresy era, Protectors were a type of Skitarii comprised of genetically-enhanced humans drawn from the ancient Mechanicum's menial underclass who served as the personal bodyguards, law enforcement officers and fighting force for the high-ranking adepts of the Mechanicum.

They were often tied to the service of a specific forge city on Mars or one of the other Forge Worlds. They differed from the standard Skitarii in several small ways, most notably because their faces were covered by a bronze skull mask with glowing green eyes and they were dressed in red robes the colour of old rust.

They were noted to smell of spoiled meat and machine oils. It is not known if this type of Skitarii is still utilised by the present-day Adeptus Mechanicus. The Skitarii are fearsome foes, relentless in the pursuit of the Omnissiah's agenda and equipped with the most advanced weaponry in the Imperium. Ultimately, though, each is but a cybernetic vessel for the will of the Tech-priests.

In the heat of battle, the Skitarii will be remotely controlled by data imperatives that boost their minds and bodies to inhuman levels. Doctrina imperatives are codified to yield the maximum spectra of hard data. At range, the Skitarii benefit from protector imperatives that vastly increase their accuracy, suppressing close quarter combat drill programs in order to bolster targeting subroutines. When the enemy close in, the Tech-priests controlling each maniple download conqueror imperatives that boost the martial subroutines of their Skitarii minions and galvanise them into physical action at the expense of their more elaborate targetting programs.

The Forge Worlds of the Adeptus Mechanicus are the cornerstones of their technocratic empire. A single Forge World can provide war materiel sufficient to supply an entire sector. Polluted strata of industry belch smoke from every region not lost entirely to biohazard or schism.

Indentured serfs go about their labour like worker ants in a planet-sized hive. Archeotech workshops nestle amongst cyclopean guns, macroscaffolds loom over rivers of bullet casings, and fleshy sludge trickles from weapon-testing grounds into yawning food vats. Buried amongst the Forge Worlds' sprawling archives are secrets that could bring the Imperium's salvation or plunge it into damnation. The truth is immaterial, for to navigate the wilderness of data would drive even a Fabricator-General quite mad.

It is in the red-hot guts of the Forge Worlds that the Skitarii Legions are born. Cohorts without number march out to protect the sovereign realm of the Omnissiah. Their sole desire is to bring His illumination to the darkness of the void and transmit every iota of information they uncover, even if it means razing everything in their path. Mars ' Skitarii Legion is the most glorious of all its kind. Its warriors consider it a great privilege to wear the ancient heraldry of the Red Planet, and are fiercely defensive of their Forge World despite its unchallenged position of power.

Perhaps because of the acquisitive nature of their masters, the red, silver and black of Mars' War Cohorts is a common sight in each Segmentum of the Imperium. The holy cog-and-skull of Mars graces many Skitarii warriors and vehicles, a reminder that all must play their part in the greater war machine of the Adeptus Mechanicus. Skitarii Vanguard and Skitarii Rangers alike wear combat robes emblazoned with the icon of their Forge World. Skitarii infantry usually have their squad number emblazoned upon the hem of their robes for easy identification.

Some specialist units, such as Sicarian Ruststalkers and Infiltrators, may wear a number on their helm or chestplate. They may also display their maniple sigil, either appended to the squad number on their war robes, or on their chestplate or helm. The armour plates of Skitarii vehicles are the same hue as those worn by the legion's Sicarians. Agripinaa Legiones Skitarii icon. Within the ranks of Agripinaa 's soldiery, the sacred red and black heraldry of Mars is reversed. There are some amongst the brotherhood of Mars who imply Agripinaa's sense of truth and logic is likewise inverted.

Their wargear and armour is trimmed with ancient gold taken from those strata of Agripinaa's surface unscarred by war. Agripinaa's cohorts often fight across the war-blackened hellscapes of the Eye of Terror , where their dark colouration can be the difference between life and death.

The warriors of Agripinaa bear the icon of the sacred cog bracketing a hermetic symbol. Some Tech-priests believe it is a representation of the Cadian Gate , the oval trapped within its lines representing the Eye being trammelled by Order itself. The Tech-priests of Graia and their Skitarii forces accentuate the deep crimson of Mars with the bright red of spilt blood. Their detractors believe this is because Graian warriors take an unhealthy interest in each spray of gore that jets from their victims.

Wearing fully-sealed battle raiments and electromagnetised cybernetics, the Skitarii of Graia have fought space battles across the silvered exterior of their masters' spaceborne metropolises. The warriors of Graia bear the icon of the solar cog.

The rising sun at its heart signifies the dawn of a new age, while the cog that surrounds it shows that the Tech-priests of Graia intend to be its masters. The battle plate of Lucius ' Skitarii cohorts is dark, almost black in colouration. Like the armour of its vehicles, the plate is made from a rare alloy, scorched black by the artificial sun within the planet in a ritual known as the Solar Blessing.

They even adopted the deep red of the first Forge World, although the cream and dark metal of their planet's original heraldry lie beneath. The Skitarii cohorts bear the icon of Forge World Lucius. The illuminated letter that forms Lucius' icon is burnt into the planet's own surface, each detail a dozen miles from top to bottom. Unusually, the heraldry of Metalica 's Skitarii is dictated by their battlefield role. Skitarii Vanguard and Rangers wear metallic armour plates and white robes with red linings.

Sicarians usually wear white battle plate, forgoing red altogether. All of Metalica's Skitarii bear gunmetal prostheses and cybernetic enhancements made from the very same substance that covers the planet's surface. Its Alphas and Princeps wear metal mined from the peaks of the planet's titanium mountains.

The vehicles of Metalica's War Cohorts are arrayed in the bone white of their Forge World's heraldry, though it is never long before they bear the marks of fire and destruction. Though Metalica's legions are fiercely independent from the cloying touch of Mars, the hammer and fist icon of Metalica is depicted in deep red in honour of their Martian forefathers. Ryza 's Skitarii Legion has a proud history and a reputation for unshakeable faith.

As with many Forge Worlds, Ryza's Skitarii often bear purity seals of blood-wax and parchment to signify their freedom from harmful scrapcode. The ochre armour plates and robes worn by Ryza's Skitarii are the same hue as the immense rust dunes that bestrew the planet. The interior of these robes are deep red in memory of the blood that has been spilt there over the millennia.

The illuminated "R" of Ryza is borne proudly by its warriors. This icon incorporates the skull and cog of Mars, a nod towards Ryza's ancestry. Stygies VIII has been accused of heresy in the past. To show that its faith in the Omnissiah is pure, its heraldry incorporates the colours of Mars, albeit redistributed.

Should such a warrior shed his robe, he could almost pass for one of Mars' cohorts -- a similarity Stygies has exploited many times. When their red, silver and black heraldry is sighted near an excavation or quarantine zone, the treasures inside will be seized in Stygies' name, whatever it takes. It symbolises not just enlightenment, but the acquisition of knowledge no matter how steep the cost.

Skitarii were generally divided into different types depending upon the role they were expected to play on the battlefield. The Balisteria were the artillery units of the Skitarii. The artillery used by the Skitarii ranged from Thudd Guns to massive Ordinatus pieces. The term Balisteria included both the vehicle or artillery piece, as well as the Skitarii crews manning them.

The Cataphractii were the Skitarii's armour units. The Skitarii made use of everything from small armoured personnel carriers like the Chimera and Rhino to heavy combat walkers and super heavy tanks such as a Baneblade. The Skitarii forces of the Adeptus Mechanicus take a variety of forms. On warships and Explorator vessels operating within the Koronus Expanse and the Calixis Sector , specially-programmed Skitarii are a necessity, for they serve as the members of boarding parties, security personnel and bodyguards where other forms of Skitarii would be impractical.

Within the Mechanicus territories of the Calixis Sector, these warriors are known as Classiarii, a term of obscure meaning within the ancient traditions of the Calixian Mechanicus, believed to mean "mariners. The Herakli were Skitarii heavy fire support specialists. These massive, vat-grown cybernetic soldiers were as large as Space Marines and were capable of carrying heavy laser weapons and multi-barrelled Autocannons with ease.

The Herakli wore heavy red robes and cowls that were covered in Mechanicus sigils and were protected by thick ceramite armour plating that covered their chests and shoulders. The Huscarls were the personal bodyguards of Skitarii officers and commanders, hand-picked by these individuals and trained by them to perfection.

The duty of the Huscarls was to protect their commander in the heat of battle and make sure that no debilitating harm came to him. Hypaspist Skitarii were the most basic augmented infantrymen of the Tech-Guard and were armed with cybernetically hard-linked Lasguns similar to those used by the soldiers of the Astra Militarum. Hypaspists were generally more powerful and skilled soldiers than standard Guardsmen as a result of the cybernetic enhancements that made them stronger and more accurate than normal humans and the psychosurgery they had undergone to suppress their emotional reactions and make them immune to panic or fear.

However, this enhancement also made Hypaspists less independent and able to think for themselves in combat. The Praetorians represented the most elite troops to be found amongst the Skitarii. They were super-enhanced humans augmented by a wide array of cybernetics and integrated heavy weapons.

However, many old Imperial sources also suggest that Praetorians are instead an elite Skitarii type similar to Imperial Guard Storm Trooper units, but possessed of advanced bionic augmentations, putting them somewhere in combat effectiveness and elite status between Storm Troopers and Space Marines.

Some Praetorians are in fact a form of Combat Servitors , rather than living, cybernetic humans. They move on tank treads and are armed with powerful heavy weaponry, such as Plasma Cannons. All of these different variations of the Praetorian Skitarii are completely plausible, and based on the preferences of the Mechanicus Magi who build them.

Two Sagitarii, the Skitarii's heavy weapons specialists, during the Horus Heresy. The Sagitarii were the Skitarii's heavy weapon specialists. This class of Skitarii only include dedicated heavy weapons squads, as heavy weapons specialists attached to Hypaspist squads are still called Hypaspists.

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Rapid Fire 1. Heavy 2. Before selecting targets, select one of the profiles below to make attacks with. Assault 2. Heavy 1. Doctrina Imperatives. Rangers : At the start of the first battle round, models in this unit can make a Normal Move of up to 3".

They cannot end this move within 9" of any enemy models. Until the end of the phase, each time a model in that unit makes an attack, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage to a maximum of 6 mortal wounds.

Until the end of the phase, each time a model in that unit makes an attack with a plasma weapon , add 1 to the Damage characteristic of that attack. Until the end of the phase, add 1 to the Strength characteristic of models in that unit. Use this Stratagem in the Shooting phase. Use this Stratagem in the Fight phase. Until the end of the phase, add 1 to the Attacks characteristic of models in that unit.

Each Warlord Trait in your army must be unique if randomly generated, re-roll duplicate results , and you cannot use this Stratagem to give a model two Warlord Traits. You can only use this Stratagem once, unless you are playing a Strike Force battle in which case you can use this Stratagem twice , or an Onslaught battle in which case you can use this Stratagem three times.

Use this Stratagem before the battle, when you are mustering your army. Each Relic in your army must be unique, and you cannot use this Stratagem to give a model two Relics. You can only use this Stratagem once, unless you are playing a Strike Force battle in which case, you can use this Stratagem twice or an Onslaught battle in which case, you can use this Stratagem three times.

That unit is eligible to declare a charge with this turn, even though it Advanced. Use this Stratagem during deployment. When you set up that unit, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models. You can only use this Stratagem once, unless you are playing a Strike Force or Onslaught battle in which case, you can use this Stratagem twice.

You can only use this Stratagem twice. Until the end of the phase, each time a model in that unit makes an attack with a taser weapon , an unmodified hit roll of 5 scores 2 additional hits. That unit can shoot as if it were your Shooting phase , but its models can only target a single eligible enemy unit that was set up as Reinforcements this turn and that is within 12" of their unit when doing so. Until the end of the phase, galvanic rifles models in that unit are equipped with have a Type characteristic of Heavy 3.

Wound Roll. Mortal Wounds. Each mortal wound inflicted on a unit causes one model in the unit to lose one wound. No saving throws can be made against mortal wounds. Mortal wounds inflicted by attacks in addition to normal damage always apply, even if normal damage saved. Select Weapon. Each close combat attack is made with a melee weapon.

A model makes attacks using the close combat weapon profile if it has no other melee weapons. If a unit attacks with multiple weapons, all attacks made with weapons that have the same profile must be resolved before resolving attacks with the next. Light Cover. Invulnerable saving throws unaffected. Cannot move within Engagement Range of enemy models. Units that Advance cannot shoot or charge this turn. Engagement Range.

Models cannot be set up within Engagement Range of enemy models. Charging with a Unit. Declare targets of the charge must be within 12". If insufficient to move charging unit into Engagement Range of all targets, charge fails.

If charge successful, models make their charge move. Cannot make a charge move within Engagement Range of any unit that was not the target of the charge. Saving Throw. Invulnerable Saves. A model with an invulnerable save can use it instead of its normal Sv. Power Ratings. Power Ratings: Quick measure of a unit's efficacy. The Warlord. Faction Rules. Detachment Rules. Forge Worlds. Stratagems by Phase.

Holy Orders. Warlord Traits. Chapter Approved Rules. Crusade Rules. Army of Renown: Mechanicus Defence Cohort. Codex Supplement: Metalica. Specialist Detachments. Army of Renown: Skitarii Veteran Cohort. Arcana Mechanicum. Blast Weapons. Dense Cover. Does not apply to models that are only shooting through their own terrain feature. Phosphor blast pistol used in the following datasheets: Fast Attack.

Cannot be shot alongside any other type of weapon. Arc maul used in the following datasheets: Fast Attack. Enhanced data-tether used in the following datasheets: Fast Attack. Normal Move. Normal Move: Models move up to M". Cannot move within Engagement Range of any enemy models.

Look out, Sir. Taser goad used in the following datasheets: Fast Attack. Like all of the adepts of the Adeptus Mechanicus, the Skitarii are experts at multitasking, and a Tech-Guard officer can, for example, effortlessly engage in vicious close combat, direct the forces under his command, oversee the tactical situation of the battle and provide coordinates for Balisteria artillery detachments, all at the same time.

As mentioned above, however, not all members of the Tech-Guard are so skilled, and some are merely remotely controlled or pre-programmed cybernetic weapon platforms, though these variants are primarily used to guard static locations. The level of cybernetic enhancement may vary between each Skitarii. Some may have a few genetic and bionic enhancements, while others may have replaced whole organ systems with advanced technology.

Due to their extensive modification, the Skitarii can excel in almost any environment. Each legion hails from a hyper-industrialised Forge World -- extreme doses of radiation are nothing to those who have trodden the toxic wastes of Mars. Even in the time-ravaged fringes of the Halo Stars the Skitarii Legions march onward. They have painstakingly conquered worlds across the breadth of the galaxy, and whatever perils they face, their march falters not.

Each Skitarius is but a single cog in a war machine that spans the entire Imperium. Controlled by the neurosync imperatives of their masters, the Skitarii are organised into War Cohorts capable of overcoming any foe. They work in glorious concert, every footstep or twitch of the trigger finger optimised to further the cause of the Cult Mechanicus. The mission of the Skitarii is to steal enlightenment from the galaxy and impose order in its place. Yet for all the vaunted objectivity and logic of the Cult Mechanicus, for all the cybernetic replacements they embrace, the Tech-priests are still driven by human emotions and desires.

Their War Cohorts are just as often sent to battle as part of a private agenda as they are to further the Omnissiah's cause. The Skitarii themselves care not. They fear neither the monster nor the fiend -- for them, it is enough to serve the Omnissiah's will, as espoused by His holy prophets. Even in death they offer sacred data to their invisible masters high above. Departmento Cartigraphicae galaxy map depicting the bastions of the Machine God , ca. In return they receive doctrinal sacrament with every new day of war, and they are grateful for it.

Every battle is a chance to feel the holy Motive Force enter into them, possessing every synapse and engram and slaving them to a higher consciousness. Those who feel the bliss of the Omnissiah's touch will fight like lions, every shot or blow calibrated for maximum lethality. Though such individuals usually go to the Great Maker soon afterward, those that survive are treated as saints amongst their War Cohorts.

Even those fugue states that see such god-touched individuals adopt elimination protocols outside of active war zones are soon forgiven, and the death toll ignored. The original maniples to cross the desert reaches of Mars on foot were armed only with Galvanic Rifles. They escorted their masters from north to south across an equatorial belt infested with cannibal servitors and rogue machine intelligences.

As the centuries marched past, these escorts were refined over and over again until they evolved into the Battle Maniples of the late 41st Millennium. Many variants have been codified, from the Maniples Automata of the Legio Cybernetica to the teeming Auxilia Ordinatus, but the core fighting formation remains the War Cohort. A Forge World's Skitarii Legion is divided into a number of macroclades, which are in turn broken down into cohorts and maniples.

The vast majority of Skitarii War Cohorts are not borne into battle by armoured machines or aircraft, but simply stride to the front line without stopping, even should they have to start the journey solar months in advance of their allies. Strategic Disposition of a standard Forge World 's military forces. They will wade through poisonous swamps and bubbling lakes of tar to arrive at the front line on schedule, wave after wave of Skitarii marching around chains of Onager Dunecrawlers in imitation of Mars' nomadic caravanserais.

Their tireless pace echoes the constancy of their dutiful souls -- it is said that a Skitarius would rather walk himself to death than disobey a direct imperative. The cyborg warriors that command the Skitarii cohorts passed the Crux Mechanicus long ago. Some are little more than a fleshy head sutured to a mechanical body, but from the most basic Alpha to the most vaunted Sicarian Princeps they are all worthy of respect.

The war-forms of the Skitarii's leaders are typically compact, though each is possessed of inhuman strength and endurance. Those that have come through the Vanguard are so heavily irradiated that the ground becomes barren in their footsteps -- only with regular visits to rad-cleanser chambers can they be kept from slowly devolving into gruesome black mush.

Those that hail from the ranks of the Rangers have a taste of their masters' omniscience, and the paranoia to go with it. Those hailing from the Knight Worlds , typically young Nobles who have failed the Ritual of Becoming , are physically indomitable but have their brains implanted with motive-selectors and memory-catheters to keep their rages in check.

Whatever their faults, Skitarii commanders are able to process a daunting amount of battlefield data. Each knows the military capabilities of his cohort -- and those of the foe -- to an obsessive degree. This savant-like wisdom makes these leaders fearsome foes indeed, for they have often won the battle before the first shot is fired. The Skitarii Vanguard , known informally as "rad-troopers," bring the baleful touch of the Tech-priests to the far corners of the galaxy.

They fight in the most inhospitable conditions possible, for over the many civil wars waged by the Cult Mechanicus, the Vanguard have learned not only to endure baleful energies, but to weaponise them. Such a high volume of radiation bleeds outward from a Skitarii Vanguard's wargear that even to stand nearby is to become weakened and fatigued; for non-Skitarii to be stationed in the same barracks is a death sentence.

The Vanguard themselves are theoretically safe inside their war plate, but on the rare occasions these warriors unscrew their helmets, the sight of their missing teeth and hairless, sore-pocked skin tells the awful truth. Though Vanguard troopers' signature rad-carbines slowly kill their wielders, their effect upon those struck by their bullets is a hundred times worse. Should enough hyper-irradiated shot penetrate its target, the secondary effects of the rad-volley become amplified to the point where not even a Tyranid could possibly survive.

Because of this the Skitarii Vanguard are assigned to the most hazardous war zones the galaxy can offer. They bear this duty stoically and in solemn silence, fighting to the last in the name of their inhuman god. Skitarii Rangers of Mars engage the foes of the Omnissiah. To fight the foot soldiers of the Cult Mechanicus is to kill or be killed, for the Skitarii Rangers never give up when hunting down their foes, and their stamina is legendary.

In the lean and hungry days of Mankind's hominid ancestry, a hunter would kill far larger prey by tracking it to the point of exhaustion. It is this principle by which the Skitarii Rangers hunt the reaches of the galaxy -- once the Rangers have been despatched, they will home in on their quarry at a slow but relentless pace. At first their victims, ranging from pirate warbands to xenos warhosts, slip the net of Skitarii gunfire easily enough.

If they flee far enough solar months will pass, even standard years -- long enough that the terror of the initial engagement is all but forgotten. All the while the Skitarii Rangers march in silent, unstoppable lockstep through trenches and ruins, their noose closing a little tighter with every night. Just when their quarry assumes itself safe, a constellation of blue will-o-the-wisps appears on the horizon.

Almost imperceptibly, it grows closer and closer -- and then darkness lights up with blazing gunfire. The Skitarii, for whom the engagement never ended, close in again and again until the deed is done. A Sicarian Ruststalker. The Ruststalkers of the Skitarii Legions fall upon their foes in a slashing, stabbing frenzy. Their transonic blades blur as they dart and cut like the weapons of gladiatorial knife-fighters, the deadly resonances they transmit bypassing armour as if it offered no more resistance than a hologram.

The Ruststalkers were originally devised as cybernetic assassins, sent into the Red Planet's wastes to hunt down feral servitors and other undesirables excommunicated from the Cult Mechanicus. They proved so effective at their task they were repurposed and militarised into groups known as "killclades. Since that day they have fought on the front line of the Cult Mechanicus' many wars. The weapons of the Ruststalkers are sinister examples of the Adeptus Mechanicus' mastery over the laws of physics; they emanate a strong, sick hum that plays on the soul.

When these horrible devices are put to use, their sonic field swoops across a variety of wavelengths until it finds the right molecular frequency to simply pass through whatever armour their foes are wearing. The gory results, though they take a second or two to manifest, are considered by the Tech-priests to be well worth the wait. So lethal is this offshoot of sonic technology that the Tech-priests have refined it into many different forms. These range from stiletto-swift razors to the much-feared Chordclaw, a needle-fingered gauntlet capable of turning a man's flesh to quivering mulch.

A Sicarian Primus leads a squad of Sicarian Infiltrators. Sicarian Infiltrators are perhaps the most sinister of the Skitarii's warrior clades, for their neurostatic bombardment robs their victims of their senses. When hunting, they emit a white noise that fills the visual, auditory and even olfactory spectrums with static, leaving their foe all but helpless before the killing begins. Tall and slender, Sicarian Infiltrators pick their way across the battlefield with the stilted grace of spearfisher birds.

They were not always this way, however, for each Sicarian is far from whole -- not in spirit, nor in body. As with their Ruststalker brethren, every Sicarian was once a warrior of the Skitarii who, in the pursuance of the Cult Mechanicus' agenda, was blasted limb from limb, extensively burned, or otherwise dismembered. During the data-harvest at battle's end, if these fallen are judged still fit to serve the Omnissiah, they are not incinerated but instead taken back to the augmetic slabs.

There they are given a new lease on life by the addition of slender but powerful metal limbs. Technically speaking, all the Magi Biologis require to create a Sicarian is a head, a torso and some limb-stumps, though a detachment from emotion and a knack for inspiring fear is vital for best results. An Infiltrator can bypass enemy defences with ease, though this ability owes nothing to stealth, nor skill.

Instead it hinges upon the potency and variety of the disruptive wavelengths they broadcast from their domed helms and jutting antennae. When the Infiltrators approach, their prey's every sensory apparatus is bombarded by overwhelming stimuli. Vox -casters howl with anguished feedback whilst vid-screens craze with fizzing static.

Yet this crippling assault is even more effective upon natural senses than artificial ones. Ears ring with cruel tinnitus, eyes water and turn red, and the taste of burnt metal fills the mouth. It is all the Infiltrators' victims can do to remember how to breathe. As their prey clasps hands over bleeding ears and screws shut bloodshot eyes, the Sicarian Infiltrators simply walk into point-blank range and open fire.

This sensory assault, though broad in spectrum, is calibrated precisely by the Tech-priest sanctioning the despatch of these macabre assassins. Those Skitarii sent to fight alongside the Infiltrators are given null-codes that transmute these frequencies used into harmless song; to them, the constant barrage of neurostatic coming from each domed helmet is nothing more than a soft psalm to the Omnissiah's glory.

For this reason the Infiltrators are seen as wise and holy heroes by their Skitarii brethren, talismans against data corruption that fight a selfless war on the front line. Only to the enemy is the truth revealed. There is little virtue left inside these merciless prowlers, and what personality remains is interested only in death.

A trio of Ironstrider Ballistarii rove the desert wastes of Mars. The distinctive shape of the Ironstrider Ballistarii strikes fear into the heart of xenos, Renegade and Imperial Commander alike. Marksmen beyond compare, the Ballistarii have at their command the anatomical data, defensive capabilities and weaknesses of every race the Adeptus Mechanicus has encountered. Tirelessly searching the galaxy for high-value targets alongside their Skitarii Ranger escorts, the Ballistarii stalk from the ochre mists with their oculist lenses flaring.

To fall under the azure beam of their omnispex is to have but a heartbeat left to live. For a Ballistarius sniper, making a killshot is as easy and as natural as drawing breath. Ironstrider Ballistarii are mounted upon the same long-legged combat walkers as their Sydonian Dragoon counterparts, able to walk the most hostile of terrain for years on end without rest. The monotask servitor charged with the duty of steering the Ironstrider is often the first component to fail, its long-suffering body finally wheezing its last.

Upon such occasions the Ironstrider will keep pacing out into the hinterlands on its last heading. It can only be repaired by the ministrations of a Tech-priest upon a grav-bier who will excise the dead flesh and install a replacement even as the engine walks on.

The strider will later be returned to duty as if nothing had happened, the remains of the former incumbent cast into the dust without comment. When a squadron of Ironstrider Ballistarii near a war zone, the sum total of the Adeptus Mechanicus' knowledge about that enemy's leader-figures is downlinked into their data-banks.

Target reticules flicker and datagheists glow, each searching for a thousand different iterations of the enemy commander-form's silhouette. When a positive ident is achieved, that Ballistarius will be rewarded with the chime of a brass bell and an intravenous dump of hyperfocus stimulants.

The information is quickly shared with the hunter's squadron, and their Ironstrider engines, formerly pounding across the battlefield at a fearsome pace, will slow to an exaggerated stalk. For a Sydonian Dragoon to attempt this would risk his steed toppling, but the gyroscopic stabilisers attached to each Ballistarius' Ironstrider engine compensate.

This gives the appearance that time has slowed down around the squadron as it lopes on the spot or creeps forwards with macabre grace. It is from this mobile but steady platform that the gunner takes his shot. With the power of cognis heavy weaponry at his fingertips and the enemy's weak spots under his crosshairs, a Ballistarius could shoot through the hull of an enemy tank and still hit the vehicle's commander in the eye socket.

Though it would never even occur to the Ballistarii to boast of such kills, their Tech-priest masters ensure their deadly accuracy is well known across the Imperium. Sydonian Dragoons stride the battlefield like graven idols given life, charging from clouds of sacred incense to slam crackling taser lances into the scattering foe.

In their wake they leave a ragged trail of corpses that stretches to the horizon and beyond. Mounted on the marvel of science that is the Ironstrider engine, the Sydonian Dragoons know not the concepts of doubt nor rest. Theirs is the power of endless motion put to the purpose of death. The first Sydonians settled a vast cratered area of Mars swathed in dense acidic mist.

In the schisms that haunted Mars' past, those with stilt-augmetics could stalk these mists and yet live, their elevation allowing them to escape the worst effects of the acidic fog whilst remaining hidden from the enemy. The Sydonian Dragoons echo the tactics of these ancient Martian warrior-explorers. Using incense exhausts, they march through an ochre cloud redolent of ancient Sydonia. Many a foe has been confounded by this mist long enough for the Dragoons to mount a deadly charge.

Though the monotask servitor that steers each Ironstrider engine towards the foe is all but mindless, its rider is a tried and tested Skitarii warrior. Once the Dragoon has spotted his quarry, he will mark it with a bullet from his phosphor serpenta or radium jezzail. The glow from the impact guides his unit's next charge even in the fog of war.

Within moments, one so marked is assailed by a stampede of titanium-hard feet and high-yield taser weaponry. During the Great Crusade and Horus Heresy era, Protectors were a type of Skitarii comprised of genetically-enhanced humans drawn from the ancient Mechanicum's menial underclass who served as the personal bodyguards, law enforcement officers and fighting force for the high-ranking adepts of the Mechanicum. They were often tied to the service of a specific forge city on Mars or one of the other Forge Worlds.

They differed from the standard Skitarii in several small ways, most notably because their faces were covered by a bronze skull mask with glowing green eyes and they were dressed in red robes the colour of old rust. They were noted to smell of spoiled meat and machine oils. It is not known if this type of Skitarii is still utilised by the present-day Adeptus Mechanicus. The Skitarii are fearsome foes, relentless in the pursuit of the Omnissiah's agenda and equipped with the most advanced weaponry in the Imperium.

Ultimately, though, each is but a cybernetic vessel for the will of the Tech-priests. In the heat of battle, the Skitarii will be remotely controlled by data imperatives that boost their minds and bodies to inhuman levels. Doctrina imperatives are codified to yield the maximum spectra of hard data. At range, the Skitarii benefit from protector imperatives that vastly increase their accuracy, suppressing close quarter combat drill programs in order to bolster targeting subroutines.

When the enemy close in, the Tech-priests controlling each maniple download conqueror imperatives that boost the martial subroutines of their Skitarii minions and galvanise them into physical action at the expense of their more elaborate targetting programs. The Forge Worlds of the Adeptus Mechanicus are the cornerstones of their technocratic empire.

A single Forge World can provide war materiel sufficient to supply an entire sector. Polluted strata of industry belch smoke from every region not lost entirely to biohazard or schism. Indentured serfs go about their labour like worker ants in a planet-sized hive. Archeotech workshops nestle amongst cyclopean guns, macroscaffolds loom over rivers of bullet casings, and fleshy sludge trickles from weapon-testing grounds into yawning food vats.

Buried amongst the Forge Worlds' sprawling archives are secrets that could bring the Imperium's salvation or plunge it into damnation. The truth is immaterial, for to navigate the wilderness of data would drive even a Fabricator-General quite mad. It is in the red-hot guts of the Forge Worlds that the Skitarii Legions are born.

Cohorts without number march out to protect the sovereign realm of the Omnissiah. Their sole desire is to bring His illumination to the darkness of the void and transmit every iota of information they uncover, even if it means razing everything in their path. Mars ' Skitarii Legion is the most glorious of all its kind. Its warriors consider it a great privilege to wear the ancient heraldry of the Red Planet, and are fiercely defensive of their Forge World despite its unchallenged position of power.

Perhaps because of the acquisitive nature of their masters, the red, silver and black of Mars' War Cohorts is a common sight in each Segmentum of the Imperium. The holy cog-and-skull of Mars graces many Skitarii warriors and vehicles, a reminder that all must play their part in the greater war machine of the Adeptus Mechanicus. Skitarii Vanguard and Skitarii Rangers alike wear combat robes emblazoned with the icon of their Forge World. Skitarii infantry usually have their squad number emblazoned upon the hem of their robes for easy identification.

Some specialist units, such as Sicarian Ruststalkers and Infiltrators, may wear a number on their helm or chestplate. They may also display their maniple sigil, either appended to the squad number on their war robes, or on their chestplate or helm. The armour plates of Skitarii vehicles are the same hue as those worn by the legion's Sicarians. Agripinaa Legiones Skitarii icon. Within the ranks of Agripinaa 's soldiery, the sacred red and black heraldry of Mars is reversed.

There are some amongst the brotherhood of Mars who imply Agripinaa's sense of truth and logic is likewise inverted. Their wargear and armour is trimmed with ancient gold taken from those strata of Agripinaa's surface unscarred by war. Agripinaa's cohorts often fight across the war-blackened hellscapes of the Eye of Terror , where their dark colouration can be the difference between life and death. The warriors of Agripinaa bear the icon of the sacred cog bracketing a hermetic symbol.

Some Tech-priests believe it is a representation of the Cadian Gate , the oval trapped within its lines representing the Eye being trammelled by Order itself. The Tech-priests of Graia and their Skitarii forces accentuate the deep crimson of Mars with the bright red of spilt blood. Their detractors believe this is because Graian warriors take an unhealthy interest in each spray of gore that jets from their victims. Wearing fully-sealed battle raiments and electromagnetised cybernetics, the Skitarii of Graia have fought space battles across the silvered exterior of their masters' spaceborne metropolises.

The warriors of Graia bear the icon of the solar cog. The rising sun at its heart signifies the dawn of a new age, while the cog that surrounds it shows that the Tech-priests of Graia intend to be its masters.

The battle plate of Lucius ' Skitarii cohorts is dark, almost black in colouration. Like the armour of its vehicles, the plate is made from a rare alloy, scorched black by the artificial sun within the planet in a ritual known as the Solar Blessing. They even adopted the deep red of the first Forge World, although the cream and dark metal of their planet's original heraldry lie beneath.

The Skitarii cohorts bear the icon of Forge World Lucius. The illuminated letter that forms Lucius' icon is burnt into the planet's own surface, each detail a dozen miles from top to bottom. Unusually, the heraldry of Metalica 's Skitarii is dictated by their battlefield role. Skitarii Vanguard and Rangers wear metallic armour plates and white robes with red linings. Sicarians usually wear white battle plate, forgoing red altogether.

All of Metalica's Skitarii bear gunmetal prostheses and cybernetic enhancements made from the very same substance that covers the planet's surface. Its Alphas and Princeps wear metal mined from the peaks of the planet's titanium mountains. The vehicles of Metalica's War Cohorts are arrayed in the bone white of their Forge World's heraldry, though it is never long before they bear the marks of fire and destruction.

Though Metalica's legions are fiercely independent from the cloying touch of Mars, the hammer and fist icon of Metalica is depicted in deep red in honour of their Martian forefathers. Ryza 's Skitarii Legion has a proud history and a reputation for unshakeable faith. As with many Forge Worlds, Ryza's Skitarii often bear purity seals of blood-wax and parchment to signify their freedom from harmful scrapcode.

The ochre armour plates and robes worn by Ryza's Skitarii are the same hue as the immense rust dunes that bestrew the planet. The interior of these robes are deep red in memory of the blood that has been spilt there over the millennia. The illuminated "R" of Ryza is borne proudly by its warriors. This icon incorporates the skull and cog of Mars, a nod towards Ryza's ancestry. Stygies VIII has been accused of heresy in the past.

To show that its faith in the Omnissiah is pure, its heraldry incorporates the colours of Mars, albeit redistributed. Should such a warrior shed his robe, he could almost pass for one of Mars' cohorts -- a similarity Stygies has exploited many times. When their red, silver and black heraldry is sighted near an excavation or quarantine zone, the treasures inside will be seized in Stygies' name, whatever it takes.

It symbolises not just enlightenment, but the acquisition of knowledge no matter how steep the cost. Skitarii were generally divided into different types depending upon the role they were expected to play on the battlefield.

Skitarii leap year 2010

SKITARII RANGERS GATHER ON MOON AND ATTACK GREENSKINS

FOOT LESBI

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